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API > API/Editor > API/Editor/PropertyEditor
References
| Module | PropertyEditor |
| Header | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h |
| Include | #include "MaterialList.h" |
Syntax
struct FMaterialListItem
Remarks
A Material item in a material list slot
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCanBeReplaced | Whether or not this material can be replaced by a new material | |
| TWeakObjectPtr< UActorComponent > | CurrentComponent | The current component using the current material | |
| TWeakObjectPtr< UMaterialInterface > | Material | Material being used | |
| int32 | SlotIndex | Slot on a component where this material is at (mesh element) | |
| FName | SlotName | User-specified name for the slot on a component where this material is at (mesh element). |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMaterialListItem
(
UMaterialInterface* InMaterial, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FMaterialListItem& Other |
||
| bool | operator==
(
const FMaterialListItem& Other |