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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/FDetailTreeNode
Description
Finds the immediate UScriptStruct or UClass containing this node, which is found through a series of checks:
Get the corresponding property node and find the nearest object or struct property containing the property
If that fails, each parent node is checked with the same criteria as above
If that fails, the base structure of the detail layout containing this node is used
If that fails, the class of the first selected object in the details view is used
| Name | GetParentBaseStructure |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h |
| Include Path | #include "DetailTreeNode.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/DetailTreeNode.cpp |
const UStruct * GetParentBaseStructure() const
The best matching UStruct that was responsible for creating this node