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Keyed Status of a Property, ordered by their precedence E.g. if a property is keyed in current and another frame, Keyed In Frame should take precedence
| Name | EPropertyKeyedStatus |
| Type | enum |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h |
| Include Path | #include "IDetailKeyframeHandler.h" |
Syntax
enum EPropertyKeyedStatus
{
NotKeyed,
KeyedInOtherFrame,
PartiallyKeyed,
KeyedInFrame,
}
Values
| Name | Remarks |
|---|---|
| NotKeyed | Property not keyed, or not animated in current time |
| KeyedInOtherFrame | Property is animated in the current time, but there's no key in current frame |
| PartiallyKeyed | For Top-level properties only some but not all the properties of the struct are keyed in Current Frame |
| KeyedInFrame | Property (and all its sub-properties) are keyed in current frame |