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API > API/Editor > API/Editor/PlacementMode > API/Editor/PlacementMode/FPlacementModeModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddToRecentlyPlaced
(
const TArray< UObject* >& PlacedObjects, |
Add the specified assets to the recently placed items list | PlacementModeModule.h | |
virtual void AddToRecentlyPlaced
(
const TArray< UObject* >& Assets, |
PlacementModeModule.h | ||
virtual void AddToRecentlyPlaced
(
UObject* Asset, |
Add the specified asset to the recently placed items list | PlacementModeModule.h | |
virtual void AddToRecentlyPlaced
(
UObject* Asset, |
PlacementModeModule.h |
AddToRecentlyPlaced(const TArray< UObject > &, UActorFactory )
Description
Add the specified assets to the recently placed items list
| Name | AddToRecentlyPlaced |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h |
| Include Path | #include "PlacementModeModule.h" |
| Source | /Engine/Source/Editor/PlacementMode/Private/PlacementModeModule.cpp |
virtual void AddToRecentlyPlaced
(
const TArray < UObject * > & PlacedObjects,
UActorFactory * FactoryUsed
)
AddToRecentlyPlaced(const TArray< UObject * > &, TScriptInterface< IAssetFactoryInterface >)
| Name | AddToRecentlyPlaced |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h |
| Include Path | #include "PlacementModeModule.h" |
| Source | /Engine/Source/Editor/PlacementMode/Private/PlacementModeModule.cpp |
virtual void AddToRecentlyPlaced
(
const TArray < UObject * > & Assets,
TScriptInterface < IAssetFactoryInterface > FactoryUsed
)
AddToRecentlyPlaced(UObject , UActorFactory )
Description
Add the specified asset to the recently placed items list
| Name | AddToRecentlyPlaced |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h |
| Include Path | #include "PlacementModeModule.h" |
| Source | /Engine/Source/Editor/PlacementMode/Private/PlacementModeModule.cpp |
virtual void AddToRecentlyPlaced
(
UObject * Asset,
UActorFactory * FactoryUsed
)
AddToRecentlyPlaced(UObject *, TScriptInterface< IAssetFactoryInterface >)
| Name | AddToRecentlyPlaced |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h |
| Include Path | #include "PlacementModeModule.h" |
| Source | /Engine/Source/Editor/PlacementMode/Private/PlacementModeModule.cpp |
virtual void AddToRecentlyPlaced
(
UObject * Asset,
TScriptInterface < IAssetFactoryInterface > FactoryUsed
)