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API > API/Editor > API/Editor/PhysicsAssetEditor
| Name | IPhysicsAssetEditorModule |
| Type | class |
| Header File | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h |
| Include Path | #include "PhysicsAssetEditorModule.h" |
Syntax
class IPhysicsAssetEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IPhysicsAssetEditor > CreatePhysicsAssetEditor
(
const EToolkitMode::Type Mode, |
Creates a new PhysicsAssetEditor instance | PhysicsAssetEditorModule.h | |
FOnPhysicsAssetEditorCreated & OnPhysicsAssetEditorCreated() |
Delegate called when a physics asset editor is created | PhysicsAssetEditorModule.h | |
void OpenNewBodyDlg
(
EAppReturnType::Type* NewBodyResponse |
Opens a "New Asset/Body" modal dialog window | PhysicsAssetEditorModule.h |