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API > API/Editor > API/Editor/Persona
| Name | UAnimationEditorsAssetFamilyExtension |
| Type | class |
| Header File | /Engine/Source/Editor/Persona/Public/AnimationEditorsAssetFamilyExtension.h |
| Include Path | #include "AnimationEditorsAssetFamilyExtension.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationEditorsAssetFamilyExtension : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimationEditorsAssetFamilyExtension
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FindAssetsOfType
(
TArray< FAssetData >& OutAssets, |
Fills OutAssets with the assets of this type that exist. | AnimationEditorsAssetFamilyExtension.h | |
virtual void FindCounterpartAssets
(
const UObject* InAsset, |
Sets the rest of the assets in the family. | AnimationEditorsAssetFamilyExtension.h | |
virtual TObjectPtr< UClass > GetAssetClass() |
The asset class that this extension is describing. | AnimationEditorsAssetFamilyExtension.h | |
virtual const FSlateBrush * GetAssetTypeDisplayIcon() |
Returns the display icon to show for this asset class. | AnimationEditorsAssetFamilyExtension.h | |
virtual FText GetAssetTypeDisplayName() |
Returns the display name to show for this asset class. | AnimationEditorsAssetFamilyExtension.h | |
virtual void GetPosition
(
FName& OutBeforeClass, |
Gets the horizontal position of this asset. | AnimationEditorsAssetFamilyExtension.h | |
virtual bool IsAssetCompatible
(
const FAssetData& InAssetData, |
Returns whether or now the provided asset is compatible. | AnimationEditorsAssetFamilyExtension.h |