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API > API/Editor > API/Editor/Persona > API/Editor/Persona/SCreateClothingSettingsPanel
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h |
| Include Path | #include "SCreateClothingSettingsPanel.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SCreateClothingSettingsPanel >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SCreateClothingSettingsPanel > → SCreateClothingSettingsPanel::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SCreateClothingSettingsPanel.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SCreateClothingSettingsPanel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & bIsSubImport
(
bool InArg |
Whether this window is for a sub import (importing a LOD or replacing a LOD) | SCreateClothingSettingsPanel.h | |
WidgetArgsType & LodIndex
(
int32 InArg |
Mesh LOD index we want to target. | SCreateClothingSettingsPanel.h | |
WidgetArgsType & Mesh
(
TWeakObjectPtr< USkeletalMesh > InArg |
Weak ptr to the mesh we're building for. | SCreateClothingSettingsPanel.h | |
WidgetArgsType & MeshName
(
FString InArg |
Name of the mesh we're operating on. | SCreateClothingSettingsPanel.h | |
WidgetArgsType & OnCreateRequested
(
const FOnCreateClothingRequested& InDelegate |
Callback to handle create request. | SCreateClothingSettingsPanel.h | |
WidgetArgsType & SectionIndex
(
int32 InArg |
Mesh section index we want to targe. | SCreateClothingSettingsPanel.h |