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API > API/Editor > API/Editor/Persona > API/Editor/Persona/SBoneSelectionWidget
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h |
| Include Path | #include "BoneSelectionWidget.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SBoneSelectionWidget >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SBoneSelectionWidget > → SBoneSelectionWidget::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
BoneSelectionWidget.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | BoneSelectionWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & bShowNone
(
bool InArg |
Whether or not to show 'None' as a selectable bone name | BoneSelectionWidget.h | |
WidgetArgsType & bShowSocket
(
bool InArg |
BoneSelectionWidget.h | ||
WidgetArgsType & bShowVirtualBones
(
bool InArg |
Should show skeletons virtual bones in tree | BoneSelectionWidget.h | |
WidgetArgsType & OnBoneSelectionChanged
(
const FOnBoneSelectionChanged& InDelegate |
Set selected bone name | BoneSelectionWidget.h | |
WidgetArgsType & OnGetReferenceSkeleton
(
const FGetReferenceSkeleton& InDelegate |
Get Reference skeleton | BoneSelectionWidget.h | |
WidgetArgsType & OnGetSelectedBone
(
const FGetSelectedBone& InDelegate |
Get selected bone name | BoneSelectionWidget.h | |
WidgetArgsType & OnGetSocketList
(
const FGetSocketList& InDelegate |
Get Socket List | BoneSelectionWidget.h |