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API > API/Editor > API/Editor/Persona > API/Editor/Persona/SAnimAttributeView
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h |
| Include Path | #include "SAnimAttributeView.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SAnimAttributeView >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SAnimAttributeView > → SAnimAttributeView::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SAnimAttributeView.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SAnimAttributeView.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & OnGetAttributeSnapshotColumnDisplayName
(
const FOnGetAttributeSnapshotColumnDisplayName& InDelegate |
Override what is displayed in the snapshot column, given a set of snapshots that contains the attribute | SAnimAttributeView.h | |
WidgetArgsType & SnapshotColumnLabelOverride
(
const TAttribute< FText >& InAttribute |
Override the label on the snapshot column, a typical choice is "Direction" | SAnimAttributeView.h |