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API > API/Editor > API/Editor/Persona
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include | #include "PhysicsAssetRenderUtils.h" |
namespace PhysicsAssetRender
{
void PhysicsAssetRender::DebugDrawBodies
(
class USkeletalMeshComponent *const SkeletalMeshComponent,
class UPhysicsAsset *const PhysicsAsset,
FPrimitiveDrawInterface * PDI,
GetPrimitiveRef < FColor > GetPrimitiveColor,
GetPrimitiveRef < class UMaterialInterface * > GetPrimitiveMaterial,
GetPrimitiveTransformRef GetPrimitiveTransform,
CreateBodyHitProxyFn CreateHitProxy
)
}
Remarks
Debug draw Physics Asset bodies using the supplied custom callbacks