Navigation
API > API/Editor > API/Editor/Persona
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include | #include "PhysicsAssetRenderUtils.h" |
namespace PhysicsAssetRender
{
void PhysicsAssetRender&58;&58;DebugDrawBodies
&40;
class USkeletalMeshComponent &42;const SkeletalMeshComponent,
class UPhysicsAsset &42;const PhysicsAsset,
FPrimitiveDrawInterface &42; PDI,
GetPrimitiveRef< FColor > GetPrimitiveColor,
GetPrimitiveRef< class UMaterialInterface &42; > GetPrimitiveMaterial,
GetPrimitiveTransformRef GetPrimitiveTransform,
CreateBodyHitProxyFn CreateHitProxy
&41;
}
Remarks
Debug draw Physics Asset bodies using the supplied custom callbacks