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API > API/Editor > API/Editor/Persona > API/Editor/Persona/IPhysicsAssetRenderInterface
- IPhysicsAssetRenderInterface::DebugDrawBodies()
- FPhysicsAssetRenderInterface::DebugDrawBodies()
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h |
| Include | #include "IPhysicsAssetRenderInterface.h" |
void DebugDrawBodies
(
class USkeletalMeshComponent *const SkeletalMeshComponent,
class UPhysicsAsset *const PhysicsAsset,
FPrimitiveDrawInterface * PDI,
const FColor & PrimitiveColorOverride
)