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API > API/Editor > API/Editor/Persona
Type
typedef TFunctionRef < FTransform BodyIndex, const EAggCollisionShape::Type PrimType, const int32 PrimIndex, const float Scale ) > GetPrimitiveTransformRef
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include | #include "PhysicsAssetRenderUtils.h" |