Navigation
API > API/Editor > API/Editor/Persona
Details customization for the import object, used to hide certain properties when needed and ensure we do not get duplicate profile names
| Name | FSkinWeightImportOptionsCustomization |
| Type | class |
| Header File | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h |
| Include Path | #include "SSkinWeightProfileImportOptions.h" |
Syntax
class FSkinWeightImportOptionsCustomization : public IDetailCustomization
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightImportOptionsCustomization
(
USkeletalMesh* InSkeletalMesh |
SSkinWeightProfileImportOptions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
SSkinWeightProfileImportOptions.h | ||
const bool IsProfileNameValid
(
const FString& NewName |
SSkinWeightProfileImportOptions.h | ||
FText OnGetProfileName() |
SSkinWeightProfileImportOptions.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnProfileNameChanged
(
const FText& InNewText |
SSkinWeightProfileImportOptions.h | ||
void OnProfileNameCommitted
(
const FText& InNewText, |
SSkinWeightProfileImportOptions.h | ||
void UpdateNameRestriction() |
SSkinWeightProfileImportOptions.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IDetailCustomization > MakeInstance
(
USkeletalMesh* InSkeletalMesh |
SSkinWeightProfileImportOptions.h |