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API > API/Editor > API/Editor/Persona > API/Editor/Persona/FPhysicsAssetRenderInterface
- IPhysicsAssetRenderInterface::DebugDraw()
- FPhysicsAssetRenderInterface::DebugDraw()
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include | #include "PhysicsAssetRenderUtils.h" |
| Source | /Engine/Source/Editor/Persona/Private/PhysicsAssetRenderUtils.cpp |
virtual void DebugDraw
(
USkeletalMeshComponent *const SkeletalMeshComponent,
UPhysicsAsset *const PhysicsAsset,
FPrimitiveDrawInterface * PDI
)