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Initialization parameters for persona toolkits
| Name | FPersonaToolkitArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
Syntax
struct FPersonaToolkitArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPersonaToolkitArgs() |
PersonaModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreatePreviewScene | bool | Whether to create a preview scene | PersonaModule.h | |
| bPreviewMeshCanUseDifferentSkeleton | bool | Set to true if the preview mesh can be associated with a skeleton different from the one being inspected by Persona. | PersonaModule.h | |
| OnPreviewSceneCreated | FOnPreviewSceneCreated::FDelegate | Delegate called when the preview scene is created, used to setup the scene If this is not set, then a default scene will be set up. | PersonaModule.h | |
| OnPreviewSceneSettingsCustomized | FOnPreviewSceneSettingsCustomized::FDelegate | Delegate called when the preview scene settings are being customized, supplies the IDetailLayoutBuilder for the user to customize the layout however they wish. | PersonaModule.h |