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API > API/Editor > API/Editor/Persona > API/Editor/Persona/FPersonaModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
USkeleton* InSkeleton, |
PersonaModule.h | ||
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UAnimationAsset* InAnimationAsset, |
PersonaModule.h | ||
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
USkeletalMesh* InSkeletalMesh, |
PersonaModule.h | ||
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UAnimBlueprint* InAnimBlueprint, |
PersonaModule.h | ||
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UPhysicsAsset* InPhysicsAsset, |
PersonaModule.h | ||
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UObject* InAsset, |
Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | PersonaModule.h |
CreatePersonaToolkit(USkeleton *, const FPersonaToolkitArgs &)
| Name | CreatePersonaToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
USkeleton * InSkeleton,
const FPersonaToolkitArgs & PersonaToolkitArgs
) const
CreatePersonaToolkit(UAnimationAsset *, const FPersonaToolkitArgs &)
| Name | CreatePersonaToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UAnimationAsset * InAnimationAsset,
const FPersonaToolkitArgs & PersonaToolkitArgs
) const
CreatePersonaToolkit(USkeletalMesh *, const FPersonaToolkitArgs &)
| Name | CreatePersonaToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
USkeletalMesh * InSkeletalMesh,
const FPersonaToolkitArgs & PersonaToolkitArgs
) const
CreatePersonaToolkit(UAnimBlueprint *, const FPersonaToolkitArgs &)
| Name | CreatePersonaToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UAnimBlueprint * InAnimBlueprint,
const FPersonaToolkitArgs & PersonaToolkitArgs
) const
CreatePersonaToolkit(UPhysicsAsset *, const FPersonaToolkitArgs &)
| Name | CreatePersonaToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UPhysicsAsset * InPhysicsAsset,
const FPersonaToolkitArgs & PersonaToolkitArgs
) const
CreatePersonaToolkit(UObject , const FPersonaToolkitArgs &, USkeleton )
Description
Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use
| Name | CreatePersonaToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include Path | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UObject * InAsset,
const FPersonaToolkitArgs & PersonaToolkitArgs,
USkeleton * InSkeleton
) const