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API > API/Editor > API/Editor/Persona > API/Editor/Persona/FPersonaModule > API/Editor/Persona/FPersonaModule/CreatePersonaToolkit
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PersonaModule.h |
| Include | #include "PersonaModule.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
&40;
UPhysicsAsset &42; InPhysicsAsset,
const FPersonaToolkitArgs & PersonaToolkitArgs
&41; const
Remarks
Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use