FAnimationViewportClient::TrackingStarted

Virtual void [ProcessClick(class FSceneView& View, class HHitProxy* HitProxy, FKey Key, EInputEvent Event, uint32 HitX, uint32 HitY)](API\Editor\UnrealEd\FEditorViewportClient\ProcessClick) override; virtual bool [InputWidgetDelta( FViewport* Viewport, EAxisList::Type CurrentAxis, FVector& Drag, FRotator& Rot, FVector& Scale )](API\Editor\UnrealEd\FEditorViewportClient\InputWidgetDelta) override;