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API > API/Editor > API/Editor/Persona > API/Editor/Persona/FAnimationViewportClient > API/Editor/Persona/FAnimationViewportClient/InputAxis
Deprecated * This version of InputAxis is deprecated. Please use the version that takes DeviceId instead.
- FViewportClient::InputAxis()
- FEditorViewportClient::InputAxis()
- FAnimationViewportClient::InputAxis()
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h |
| Include | #include "AnimationEditorViewportClient.h" |
| Source | /Engine/Source/Editor/Persona/Private/AnimationEditorViewportClient.cpp |
virtual bool InputAxis
&40;
FViewport &42; InViewport,
int32 ControllerId,
FKey Key,
float Delta,
float DeltaTime,
int32 NumSamples,
bool bGamepad
&41;
Remarks
Check an axis movement received by the viewport. If the viewport client uses the movement, it should return true to consume it.