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API > API/Editor > API/Editor/Persona > API/Editor/Persona/FAnimationViewportClient
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h |
| Include | #include "AnimationEditorViewportClient.h" |
| Source | /Engine/Source/Editor/Persona/Private/AnimationEditorViewportClient.cpp |
static void DrawSockets
(
const UDebugSkelMeshComponent * InPreviewMeshComponent,
TArray < USkeletalMeshSocket * > & InSockets,
FSelectedSocketInfo InSelectedSocket,
FPrimitiveDrawInterface * PDI,
bool bUseSkeletonSocketColor
)
Remarks
Draws Mesh Sockets in foreground - bUseSkeletonSocketColor = true for grey (skeleton), false for red (mesh)