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Modes that the preview scene defaults to (usually depending on asset editor context)
| Name | EPreviewSceneDefaultAnimationMode |
| Type | enum |
| Header File | /Engine/Source/Editor/Persona/Public/IPersonaPreviewScene.h |
| Include Path | #include "IPersonaPreviewScene.h" |
Syntax
enum EPreviewSceneDefaultAnimationMode
{
ReferencePose,
Animation,
AnimationBlueprint,
Custom,
}
Values
| Name | Remarks |
|---|---|
| ReferencePose | |
| Animation | |
| AnimationBlueprint | |
| Custom | Each mesh component defines their custom pose |