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API > API/Editor > API/Editor/Persona
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include | #include "BlendSpaceAnalysis.h" |
namespace BlendSpaceAnalysis
{
template<typename T>
static bool BlendSpaceAnalysis::CalculateDeltaOrientation
(
FVector & Result,
const UBlendSpace & BlendSpace,
const T * AnalysisProperties,
const UAnimSequence & Animation,
const float RateScale
)
}
Remarks
Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. Thus it has one fewer intervals/unique keys