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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BlendSpaceAnalysis::CalculateAngularVelocity
(
FVector& Result, |
BlendSpaceAnalysis.h | ||
static bool BlendSpaceAnalysis::CalculateAngularVelocity
(
FVector& Result, |
BlendSpaceAnalysis.h |
BlendSpaceAnalysis::CalculateAngularVelocity(FVector &, const UBlendSpace &, const ULinearAnalysisProperties *, const UAnimSequence &, const float)
| Name | BlendSpaceAnalysis::CalculateAngularVelocity |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaBlendSpaceAnalysis.cpp |
namespace BlendSpaceAnalysis
{
bool BlendSpaceAnalysis::CalculateAngularVelocity
(
FVector & Result,
const UBlendSpace & BlendSpace,
const ULinearAnalysisProperties * AnalysisProperties,
const UAnimSequence & Animation,
const float RateScale
)
}
BlendSpaceAnalysis::CalculateAngularVelocity(FVector &, const UBlendSpace &, const T *, const UAnimSequence &, const float)
| Name | BlendSpaceAnalysis::CalculateAngularVelocity |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
namespace BlendSpaceAnalysis
{
template<typename T>
static bool BlendSpaceAnalysis::CalculateAngularVelocity
(
FVector & Result,
const UBlendSpace & BlendSpace,
const T * AnalysisProperties,
const UAnimSequence & Animation,
const float RateScale
)
}