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Unreal Engine C++ API Reference > Editor > PIEPreviewDeviceProfileSelector > FPIEPreviewDeviceModule
- IDeviceProfileSelectorModule::GetRuntimeDeviceProfileName()
- IPIEPreviewDeviceModule::GetRuntimeDeviceProfileName()
- FPIEPreviewDeviceModule::GetRuntimeDeviceProfileName()
References
Module | PIEPreviewDeviceProfileSelector |
Header | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h |
Include | #include "PIEPreviewDeviceProfileSelectorModule.h" |
Source | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Private/PIEPreviewDeviceProfileSelectorModule.cpp |
virtual const FString GetRuntimeDeviceProfileName&40;&41;
Remarks
Run the logic to choose an appropriate device profile for this session The name of the device profile to use for this session