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API > API/Editor > API/Editor/NewLevelDialog
New Level Dialog module
| Name | FNewLevelDialogModule |
| Type | class |
| Header File | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h |
| Include Path | #include "NewLevelDialogModule.h" |
Syntax
class FNewLevelDialogModule : public IModuleInterface
Implements Interfaces
Enums
Public
| Name | Remarks |
|---|---|
| EShowEmptyTemplate | Control if 'Empty Level' template should appear or not |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NewLevelDialogAppIdentifier | const FName | New Level Dialog app identifier string | NewLevelDialogModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateAndShowNewLevelDialog
(
const TSharedPtr< const SWidget > ParentWidget, |
Creates and show a window with an SNewLevelDialog | NewLevelDialogModule.h | |
virtual bool CreateAndShowTemplateDialog
(
const TSharedPtr< const SWidget > ParentWidget, |
Creates and show a window with an SNewLevelDialog | NewLevelDialogModule.h | |
virtual void ShutdownModule() |
Called before the plugin is unloaded, right before the plugin object is destroyed. | NewLevelDialogModule.h | |
virtual void StartupModule() |
Called right after the plugin DLL has been loaded and the plugin object has been created | NewLevelDialogModule.h |