Navigation
API > API/Editor > API/Editor/MovieSceneTools
Inheritance Hierarchy
- UObject
- UMovieSceneUserExportFBXControlRigSettings
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h |
| Include | #include "MovieSceneToolsUserSettings.h" |
Syntax
UCLASS (BlueprintType, Config=EditorSettings)
class UMovieSceneUserExportFBXControlRigSettings : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bASCII | If enabled, save as ascii instead of binary | |
| uint32: 1 | bExportLocalTime | If enabled, export sequencer animation in its local time, relative to its sequence. | |
| bool | bExportOnlySelectedControls | Whether or not import onto selected controls or all controls | |
| bool | bForceFrontXAxis | Whether to force the front axis to be align with X instead of -Y. | |
| TArray< FControlToTransformMappings > | ControlChannelMappings | Mappings for how Control Rig Control Attributes Map to the incoming Transforms | |
| FString | ExportFileName | Imported File Name | |
| EFbxExportCompatibility | FbxExportCompatibility | This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013 |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMovieSceneUserExportFBXControlRigSettings
(
const FObjectInitializer& Initializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | LoadControlMappingsFromPreset
(
bool bMetaHumanPreset |
Load the default or metahuman preset into the current mappings |