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Unreal Engine C++ API Reference > Editor > MovieSceneTools > UK2Node_GetSequenceBinding
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_GetSequenceBinding::ValidateNodeDuringCompilation()
References
Module | MovieSceneTools |
Header | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h |
Include | #include "K2Node_GetSequenceBinding.h" |
Source | /Engine/Source/Editor/MovieSceneTools/Private/K2Node_GetSequenceBinding.cpp |
virtual void ValidateNodeDuringCompilation
&40;
FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.