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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/UK2Node_GetSequenceBinding
- UEdGraphNode::PostPlacedNewNode()
- UK2Node_GetSequenceBinding::PostPlacedNewNode()
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h |
| Include | #include "K2Node_GetSequenceBinding.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/K2Node_GetSequenceBinding.cpp |
virtual void PostPlacedNewNode&40;&41;
Remarks
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...