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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/TrackEditors > API/Editor/MovieSceneTools/TrackEditors/FSubTrackEditor
- FSubTrackEditor::CanHandleAssetAdded()
- FCinematicShotTrackEditor::CanHandleAssetAdded()
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditors/SubTrackEditor.h |
| Include | #include "TrackEditors/SubTrackEditor.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/TrackEditors/SubTrackEditor.cpp |
virtual bool CanHandleAssetAdded
&40;
UMovieSceneSequence &42; Sequence
&41; const
Remarks
Whether to handle this asset being dropped onto the sequence as opposed to a specific track.