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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/TrackEditors > API/Editor/MovieSceneTools/TrackEditors/FSpawnTrackEditor
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditors/SpawnTrackEditor.h |
| Include | #include "TrackEditors/SpawnTrackEditor.h" |
virtual bool HandleAssetAdded
(
UObject * Asset,
const FGuid & TargetObjectGuid
)