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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/MovieSceneToolHelpers
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool ExportToAnimSequence
&40;
UAnimSequence &42; AnimSequence,
UAnimSeqExportOption &42; ExportOptions,
UMovieScene &42; MovieScene,
IMovieScenePlayer &42; Player,
USkeletalMeshComponent &42; SkelMesh,
FMovieSceneSequenceIDRef & Template,
FMovieSceneSequenceTransform & RootToLocalTransform
&41;
Remarks
Export the SkelMesh to an Anim Sequence for specified MovieScene and Player Whether or not it succeeds
Parameters
| Name | Description |
|---|---|
| AnimSequence | The sequence to save to. |
| ExportOptions | The options to use when saving. |
| MovieScene | The movie scene to export the object binding from |
| Player | The Player to evaluate |
| SkelMesh | The Player to evaluate |
| Template | ID of the sequence template. |
| RootToLocalTransform | Transform Offset to apply to exported anim sequence. |