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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/MovieSceneToolHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ExportToAnimSequence
(
UAnimSequence* AnimSequence, |
Export the SkelMesh to an Anim Sequence for specified MovieScene and Player | MovieSceneToolHelpers.h | |
static bool ExportToAnimSequence
(
UAnimSequence* AnimSequence, |
MovieSceneToolHelpers.h |
ExportToAnimSequence(UAnimSequence , UAnimSeqExportOption , const FAnimExportSequenceParameters &, USkeletalMeshComponent *)
Description
Export the SkelMesh to an Anim Sequence for specified MovieScene and Player
| Name | ExportToAnimSequence |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool ExportToAnimSequence
(
UAnimSequence * AnimSequence,
UAnimSeqExportOption * ExportOptions,
const FAnimExportSequenceParameters & AnimExportSequenceParameters,
USkeletalMeshComponent * SkelMesh
)
Whether or not it succeeds
Parameters
| Name | Remarks |
|---|---|
| AnimSequence | The sequence to save to. |
| ExportOptions | The options to use when saving. |
| AnimExportSequenceParameters | The Sequence parameters like the movie scene sequences, the player, template id, used for evaluation |
| SkelMesh | The Player to evaluatee. |
ExportToAnimSequence(UAnimSequence , UAnimSeqExportOption , UMovieScene , IMovieScenePlayer , USkeletalMeshComponent *, FMovieSceneSequenceIDRef &, FMovieSceneSequenceTransform &)
| Name | ExportToAnimSequence |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool ExportToAnimSequence
(
UAnimSequence * AnimSequence,
UAnimSeqExportOption * ExportOptions,
UMovieScene * MovieScene,
IMovieScenePlayer * Player,
USkeletalMeshComponent * SkelMesh,
FMovieSceneSequenceIDRef & Template,
FMovieSceneSequenceTransform & RootToLocalTransform
)