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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/MovieSceneToolHelpers
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool BakeToSkelMeshToCallbacks
&40;
UMovieScene &42; MovieScene,
IMovieScenePlayer &42; Player,
USkeletalMeshComponent &42; SkelMesh,
FMovieSceneSequenceIDRef & Template,
FMovieSceneSequenceTransform & RootToLocalTransform,
UAnimSeqExportOption &42; ExportOptions,
FInitAnimationCB InitCallback,
FStartAnimationCB StartCallback,
FTickAnimationCB TickCallback,
FEndAnimationCB EndCallback
&41;
Remarks
Bake the SkelMesh to a generic object wich implements a set of callbacks Whether or not it succeeds
Parameters
| Name | Description |
|---|---|
| MovieScene | The movie scene to export the object binding from |
| Player | The Player to evaluate |
| SkelMesh | The Player to evaluate |
| Template | ID of the sequence template. |
| RootToLocalTransform | Transform Offset to apply to exported anim sequence. |
| ExportOptions | The options to use when baking the mesh. |
| InitCallback | Callback before it starts running, maybe performance heavy. |
| StartCallback | Callback right before starting if needed, should be lightweight. |
| TickCallback | Callback per tick where you can bake the skelmesh. |
| EndCallback | Callback at end to finalize the baking. |