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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/MovieSceneToolHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool BakeToSkelMeshToCallbacks
(
const FAnimExportSequenceParameters& AnimExportSequenceParameters, |
Bake the SkelMesh to a generic object wich implements a set of callbacks | MovieSceneToolHelpers.h | |
static bool BakeToSkelMeshToCallbacks
(
UMovieScene* MovieScene, |
MovieSceneToolHelpers.h |
BakeToSkelMeshToCallbacks(const FAnimExportSequenceParameters &, USkeletalMeshComponent , UAnimSeqExportOption , FInitAnimationCB, FStartAnimationCB, FTickAnimationCB, FEndAnimationCB)
Description
Bake the SkelMesh to a generic object wich implements a set of callbacks
| Name | BakeToSkelMeshToCallbacks |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool BakeToSkelMeshToCallbacks
(
const FAnimExportSequenceParameters & AnimExportSequenceParameters,
USkeletalMeshComponent * SkelMesh,
UAnimSeqExportOption * ExportOptions,
FInitAnimationCB InitCallback,
FStartAnimationCB StartCallback,
FTickAnimationCB TickCallback,
FEndAnimationCB EndCallback
)
Whether or not it succeeds
Parameters
| Name | Remarks |
|---|---|
| MovieSceneSequence | The movie scene sequence that's current |
| RootMovieSceneSequence | The root movie scene sequence |
| Player | The Player to evaluate |
| SkelMesh | The Player to evaluate |
| Template | ID of the sequence template. |
| RootToLocalTransform | Transform Offset to apply to exported anim sequence. |
| ExportOptions | The options to use when baking the mesh. |
| InitCallback | Callback before it starts running, maybe performance heavy. |
| StartCallback | Callback right before starting if needed, should be lightweight. |
| TickCallback | Callback per tick where you can bake the skelmesh. |
| EndCallback | Callback at end to finalize the baking. |
BakeToSkelMeshToCallbacks(UMovieScene , IMovieScenePlayer , USkeletalMeshComponent , FMovieSceneSequenceIDRef &, FMovieSceneSequenceTransform &, UAnimSeqExportOption , FInitAnimationCB, FStartAnimationCB, FTickAnimationCB, FEndAnimationCB)
| Name | BakeToSkelMeshToCallbacks |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool BakeToSkelMeshToCallbacks
(
UMovieScene * MovieScene,
IMovieScenePlayer * Player,
USkeletalMeshComponent * SkelMesh,
FMovieSceneSequenceIDRef & Template,
FMovieSceneSequenceTransform & RootToLocalTransform,
UAnimSeqExportOption * ExportOptions,
FInitAnimationCB InitCallback,
FStartAnimationCB StartCallback,
FTickAnimationCB TickCallback,
FEndAnimationCB EndCallback
)