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Skel Mesh Recorder to set up and restore various parameters on the skelmesh.
| Name | FSkelMeshRecorderState |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
| Include Path | #include "MovieSceneToolHelpers.h" |
Syntax
struct FSkelMeshRecorderState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkelMeshRecorderState() |
MovieSceneToolHelpers.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSkelMeshRecorderState() |
MovieSceneToolHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedEnableUpdateRateOptimizations | bool | Used to store/restore URO when recording | MovieSceneToolHelpers.h | |
| CachedSkelCompForcedLodModel | int | Original ForcedLodModel setting on the SkelComp, so we can modify it and restore it when we are done. | MovieSceneToolHelpers.h | |
| CachedVisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | Used to store/restore update flag when recording | MovieSceneToolHelpers.h | |
| SkelComp | TWeakObjectPtr< USkeletalMeshComponent > | MovieSceneToolHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinishRecording() |
MovieSceneToolHelpers.h | ||
void Init
(
USkeletalMeshComponent* InComponent |
MovieSceneToolHelpers.h |