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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FSequenceBindingTree
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h |
| Include | #include "SequenceBindingTree.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp |
bool ConditionalRebuild
(
UMovieSceneSequence * InSequence,
FObjectKey InActiveSequence,
FMovieSceneSequenceID InActiveSequenceID
)
Remarks
Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population
Parameters
| Name | Description |
|---|---|
| InSequence | The sequence to generate the tree for |
| InActiveSequence | A sequence at which point we can start to generate localally resolving IDs |
| InActiveSequenceID | The sequence ID for the above sequence within the root context @retrun True if this tree was rebuilt, false otherwise |