Navigation
API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FMovieSceneDynamicBindingCustomi-
- FMovieSceneDirectorBlueprintEndpointCustomization::GetWellKnownParameterPinNames()
- FMovieSceneDynamicBindingCustomization::GetWellKnownParameterPinNames()
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h |
| Include | #include "MovieSceneDynamicBindingCustomization.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneDynamicBindingCustomization.cpp |
virtual void GetWellKnownParameterPinNames
&40;
UObject &42; EditObject,
void &42; RawData,
TArray< FName > & OutParameters
&41; const
Remarks
Get the pin names setup with "well-known parameters" for the currently edited objects.
The output array of pin names should be of the same size as GetWellKnownParameterCandidates, with NAME_None for those parameters that aren't hooked up to any pin.
Parameters
| Name | Description |
|---|---|
| EditObject | The edited object on which to get the connected pin names |
| RawData | The raw data on which to get the connected pin names |
| OutParameters | The list of pin names connected to "well-known parameters" |