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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FMovieSceneDynamicBindingCustomi-
- FMovieSceneDirectorBlueprintEndpointCustomization::GetEditObjects()
- FMovieSceneDynamicBindingCustomization::GetEditObjects()
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h |
| Include | #include "MovieSceneDynamicBindingCustomization.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneDynamicBindingCustomization.cpp |
virtual void GetEditObjects
&40;
TArray< UObject &42; > & OutObjects
&41; const
Remarks
Get all the objects that the endpoints reside within. By default, this gets the outer objects of the property handle.