Navigation
API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FMovieSceneDirectorBlueprintEndp-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetWellKnownParameterPinName
(
int32 ParameterIndex, |
MovieSceneDirectorBlueprintEndpointCustomization.h | ||
virtual bool SetWellKnownParameterPinName
(
UObject* EditObject, |
Set the pin name for the given "well-known parameter". | MovieSceneDirectorBlueprintEndpointCustomization.h |
SetWellKnownParameterPinName(int32, FName)
| Name | SetWellKnownParameterPinName |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h |
| Include Path | #include "MovieSceneDirectorBlueprintEndpointCustomization.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/MovieSceneDirectorBlueprintEndpointCustomization.cpp |
void SetWellKnownParameterPinName
(
int32 ParameterIndex,
FName InNewWellKnownParameterPinName
)
SetWellKnownParameterPinName(UObject , void , int32, FName)
Description
Set the pin name for the given "well-known parameter".
| Name | SetWellKnownParameterPinName |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h |
| Include Path | #include "MovieSceneDirectorBlueprintEndpointCustomization.h" |
virtual bool SetWellKnownParameterPinName
(
UObject * EditObject,
void * RawData,
int32 ParameterIndex,
FName BoundPinName
)
Whether the pin name was successfully set
Parameters
| Name | Remarks |
|---|---|
| EditObject | The edited object on which to set the connected pin name |
| RawData | The raw data on which to set the connected pin name |
| ParameterIndex | The index of the "well-known parameter", as reported by GetWellKnownParameterCandidates |