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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FMovieSceneDirectorBlueprintEndp-_1
Description
Get the pin names setup with "well-known parameters" for the currently edited objects.
The output array of pin names should be of the same size as GetWellKnownParameterCandidates, with NAME_None for those parameters that aren't hooked up to any pin.
Derived Overrides
- FMovieSceneDirectorBlueprintConditionCustomization::GetWellKnownParameterPinNames
- FMovieSceneDynamicBindingCustomization::GetWellKnownParameterPinNames
- FMovieSceneEventCustomization::GetWellKnownParameterPinNames
| Name | GetWellKnownParameterPinNames |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h |
| Include Path | #include "MovieSceneDirectorBlueprintEndpointCustomization.h" |
virtual void GetWellKnownParameterPinNames
(
UObject * EditObject,
void * RawData,
TArray < FName > & OutParameters
) const
Parameters
| Name | Remarks |
|---|---|
| EditObject | The edited object on which to get the connected pin names |
| RawData | The raw data on which to get the connected pin names |
| OutParameters | The list of pin names connected to "well-known parameters" |