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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/Channels > API/Editor/MovieSceneTools/Channels/FChannelCurveModel
- FCurveModel::HasChangedAndResetTest()
- FChannelCurveModel::HasChangedAndResetTest()
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/Channels/ChannelCurveModel.h |
| Include | #include "Channels/ChannelCurveModel.h" |
virtual bool HasChangedAndResetTest&40;&41;
Remarks
Get if has changed and then reset it, this can be used for caching