Navigation
API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/Channels > API/Editor/MovieSceneTools/Channels/FBezierChannelBufferedCurveModel
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/Channels/BezierChannelCurveModel.h |
| Include | #include "Channels/BezierChannelCurveModel.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/Channels/BezierChannelCurveModel.cpp |
FBezierChannelBufferedCurveModel
&40;
const ChannelType &42; InChannel,
TWeakObjectPtr< UMovieSceneSection > InWeakSection,
TArray< FKeyPosition > && InKeyPositions,
TArray< FKeyAttributes > && InKeyAttributes,
const FString & InLongDisplayName,
const double InValueMin,
const double InValueMax
&41;
Remarks
Create a copy of the channel while keeping the reference to the section