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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/Channels > API/Editor/MovieSceneTools/Channels/FBezierChannelBufferedCurveModel
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/Channels/BezierChannelCurveModel.h |
| Include | #include "Channels/BezierChannelCurveModel.h" |
| Source | /Engine/Source/Editor/MovieSceneTools/Private/Channels/BezierChannelCurveModel.cpp |
virtual void DrawCurve
(
const FCurveEditor & InCurveEditor,
const FCurveEditorScreenSpace & InScreenSpace,
TArray < TTuple< double, double > > & OutInterpolatingPoints
) const