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API > API/Editor > API/Editor/MovieSceneCaptureDialog
| Name | IMovieSceneCaptureDialogModule |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h |
| Include Path | #include "MovieSceneCaptureDialogModule.h" |
Syntax
class IMovieSceneCaptureDialogModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FMovieSceneCaptureBase > GetCurrentCapture() |
MovieSceneCaptureDialogModule.h | ||
UWorld * GetCurrentlyRecordingWorld() |
Get the world we're currently recording from, if an in process record is happening | MovieSceneCaptureDialogModule.h | |
void OpenDialog
(
const TSharedRef< class FTabManager >& TabManager, |
MovieSceneCaptureDialogModule.h | ||
void StartCapture
(
UMovieSceneCapture* InCaptureSettings |
MovieSceneCaptureDialogModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IMovieSceneCaptureDialogModule & Get() |
MovieSceneCaptureDialogModule.h |