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API > API/Editor > API/Editor/MovieSceneCaptureDialog
Stores the Capture State for display in the UI. Combines both capture status and any additional context information.
| Name | FCaptureState |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h |
| Include Path | #include "MovieSceneCaptureDialogModule.h" |
Syntax
struct FCaptureState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCaptureState
(
ECaptureStatus InState |
Construction from an enum | MovieSceneCaptureDialogModule.h | |
FCaptureState
(
int32 InCode |
Construction from a process exit code | MovieSceneCaptureDialogModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Code | int32 | MovieSceneCaptureDialogModule.h | ||
| Status | ECaptureStatus | MovieSceneCaptureDialogModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetDetailText() |
Get any additional detailed text | MovieSceneCaptureDialogModule.h |