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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/TexturePaintHelpers
References
| Module | MeshPaint |
| Header | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
| Include | #include "TexturePaintHelpers.h" |
| Source | /Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static bool GenerateSeamMask
&40;
UMeshComponent &42; MeshComponent,
int32 UVSet,
UTextureRenderTarget2D &42; SeamRenderTexture,
UTexture2D &42; Texture,
UTextureRenderTarget2D &42; RenderTargetTexture
&41;
Remarks
Will generate a mask texture, used for texture dilation, and store it in the passed in render target