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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/MeshPaintHelpers
References
| Module | MeshPaint |
| Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h |
| Include | #include "MeshPaintHelpers.h" |
| Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp |
static void ForceRenderMeshLOD
&40;
UMeshComponent &42; Component,
int32 LODIndex
&41;
Remarks
Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )