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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/IMeshPainter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Paint
(
FViewport* Viewport, |
'Normal' painting functionality, called when the user tries to paint on a mesh using the mouse | IMeshPainter.h | |
virtual bool Paint
(
FViewport* Viewport, |
'Normal' painting functionality, called when the user tries to paint on a mesh using the mouse | IMeshPainter.h |
Paint(FViewport *, const FVector &, const TArrayView< TPair< FVector, FVector > > &)
Description
'Normal' painting functionality, called when the user tries to paint on a mesh using the mouse
| Name | Paint |
| Type | function |
| Header File | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
| Include Path | #include "IMeshPainter.h" |
| Source | /Engine/Source/Editor/MeshPaint/Private/IMeshPainter.cpp |
virtual bool Paint
(
FViewport * Viewport,
const FVector & InCameraOrigin,
const TArrayView< TPair< FVector, FVector > > & Rays
)
Paint(FViewport *, const FVector &, const FVector &, const FVector &)
Description
'Normal' painting functionality, called when the user tries to paint on a mesh using the mouse
| Name | Paint |
| Type | function |
| Header File | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h |
| Include Path | #include "IMeshPainter.h" |
| Source | /Engine/Source/Editor/MeshPaint/Private/IMeshPainter.cpp |
virtual bool Paint
(
FViewport * Viewport,
const FVector & InCameraOrigin,
const FVector & InRayOrigin,
const FVector & InRayDirection
)