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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/IMeshPaintGeometryAdapter
- IMeshPaintGeometryAdapter::GetComponentToWorldMatrix()
- FMeshPaintGeometryAdapterForStaticMeshes::GetComponentToWorldMatrix()
- FMeshPaintGeometryAdapterForSkeletalMeshes::GetComponentToWorldMatrix()
References
| Module | MeshPaint |
| Header | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h |
| Include | #include "IMeshPaintGeometryAdapter.h" |
FMatrix GetComponentToWorldMatrix&40;&41; const
Remarks
Returns the Component to World matrix from the Mesh Component